So I scrapped the idea of using hash tables, then went back to them again and got them to work with no issue, realized though, that instead of having the character default to loading into slots 1-10, that they'd have to be added separately, as a result I scrapped the monster box, and came up with the HUD instead. Clicking a token will zoom the stats into the HUD and allow manipulation of numbers/info that way, if you've got permission. This also gave me the idea of a toy box. Have all potential characters in a window as tokens to be loaded as needed. Great for GM's, or larger scale games like LOTR, clix, etc.
Tired tonite, so I only got the temp values loaded on the server side, tomorrow I'll finish up the ability to update parts, x/y/z, hp/mana/end, notes/status/pic/token are the bursts I think, and a way to remove a character. Oh also need to load them into a slot, but I think I'll do that through the HUD to allow the local user to handle it.
Was planning on the maps this weekend, but I think the toy box is more important. Also uses the map routines so I guess it'll almost be 2 birds/1 stone.
Could this really be done this weekend and ready for a full alpha??
Thursday, April 3, 2008
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2 comments:
What size are you looking at for the maps, photos, diagrams, etc out of curiousity. And would it be able to handle multimedia?
map is about 500x500 atm, as far as images that're pushed, those'll be a popup window so size isn't an issue.
as far as multimedia, i want to add an mp3 player control in the background, what multimedia were you thinking?
oh also images can totally be animated gifs
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